

You would still have to keep an eye on everyone else's stats and make sure you don't change the party order. If you are going with Shadowblade strats, then this can be used to your advantage to keep Chaz's mental at its level 4 value even though you are leveling him up to give him more HP/TP and new Techniques. In most traditional methods of speedrunning the game (Tyler or Adgey strats), you will want to check equipment/stats/order before every boss fight so that you are not losing out on valuable stats (keep in mind that natural agility contributes to Defense/turn order and mental contributes to Magic Defense). Depending on which route you are planning to do, this can either be used to a huge advantage or can be a big hindrance when playing your run. It would appear that when a character levels up, the game doesn't recalculate their new stats until you either check their inventory or status screen, or unless the party order is changed (HP/TP is the exception to this rule). This is another discovery by mor_mot that has made runners look at their runs a little more carefully. Chaz will never need to use this, nor will Rune unless you are going double-claw strats with Rika and using Rune as the support. Sleep and Death will reset agility to their natural state, and since Rika's TP is limited during the 3rd phase of the fight, it would not be in your best interest to re-cast Saner for one character, especially since Saner's TP is best kept when reacting to Cancelling. During the 3rd Phase of the Profound Darkness, the boss can use Evil Eye on a character, putting them to sleep. Most likely, when you're going up against the Profound Darkness, Rika's level will (hopefully) be higher than that, making Swift Helm's value a LOT lower at this point. This means that the Swift Helm will give a higher gain for one character until Rika reaches level 33, in which case Saner will give a larger stat gain than Swift Helm and will grant it to the entire party). It wasn't until recently that mor_mot informed us that Swift Helm raises the user's agility by a flat amount (that amount being 32). It was believed for a long time that Swift Helm, when used as an item, acted exactly like Saner and that it would raise the agility of the user by its own mental (meaning using it on Rune would have lead to him being super fast). For most of the game, you will be relying on Rika's Mental state for Saner (which is also why the Psy Crown is very valuable as it gives bonus mental). Saner gives a flat increase to everybody's agility equal to the Mental stat of the caster: (AGI + Caster's Mental) = Buffed Agility. Having an agility-increasing ability definitely will help with turn order reliability, though it is still not a perfect guarantee that things will happen favorably.īoth of these agility-buffs are extremely valuable in both casual runs and speedruns. The game has always relied on heavy RNG, and turn order is no exception.

That enemy's agility for the turn would be 65, meaning that it would have its move before Rika would for that turn. Say an enemy on the field in the same scenario has an agility of 40 and Step 2 rolls a 25 for it.

Step 2 would then take a number between 0 and 25 and add that to a character's current agility (say Rika rolls a 12, her agility would be 62 for the turn). Step 5: The turn order is then determined by highest agility at the time of the entire process' conclusion.įor instance, if Rika has the highest Agility on the field at 50, then the number in Step 1 would be 25. Step 4: Steps 2 and 3 are repeated independently for each character/enemy on the field at the start of the turn. Step 3: The game adds the value from Step 2 to a character's in battle (current) Agility. Step 2: The game grabs a random number between 0 and the number taken from Step 1. Step 1: The game finds the character with the highest agility (buffed or unbuffed, friend or foe) and creates a variable equal to half that agility value. Turn order has long been a mystery until recently, and though there is still absolutely no way to manipulate a perfect turn order, you can at least know what your chances are of having the order you need. I will do my best to explain these in an organized manner. Posibolt This one must be done in the order stated.There have been some new bits of information come up in recent months that have changed the way one could look at this game as far as its mechanics go. Hijammer + Tandle Only works on mechanical creatures. You cannot use the more powerful versions of Unless otherwise noted, you can use the stronger or weaker version of a spell component (i.e., Foi instead of Nafoi.) Here is a list of all known combinations. One of Phantasy Star's special features is the ability to combine spells.
